"We wish to plead our own cause. Too long have others spoken for us." These words are from the front page of "Freedom's Journal," the first African-American newspaper published in the United States, in 1827, a milestone event in the history of an oppressed people. From then on a prodigious and hitherto almost unknown cascade of newspapers, magazines, letters, and other literary, historical, and popular writing poured from presses chronicling black life in America.
The authentic voice of African-American culture is captured in this first comprehensive guide to a treasure trove of writings by and for a people, as found in sources in the United States, Canada, and the Caribbean. This bibliography of over 6,000 entries is the indispensable guide to the stories of slavery, freedom, Jim Crow, segregation, liberation, struggle, and triumph.
Besides describing many new discoveries--from church documents to early civil rights ephemera, from school records to single-mother newsletters, from artists' journals to labor publications--this work informs researchers where and how to find them (for example, through online databases, microfilm, or traditional catalogs).
Since the end of the Civil War, African-American architects have been responsible for creating houses, schools, research institutes, and other significant buildings throughout the United States. The Widener Library at Harvard University, the Sixteenth Street Baptist Church in Birmingham, Alabama, and Tuskegee Institute's Butler Chapel are just a few examples of prominent buildings designed by African Americans. But even though many of the structures they helped create survive to this day, most of these architects remain virtually unknown.
A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively - involving simple card, board or indoor/outdoor activity games.New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples.
An editors' introduction pulls the collection together, identifying shared themes and drawing on the editors' own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.
A Sourcebook on African-American Performance is the first volume to consider African-American performance between and beyond the Black Arts Movement of the 1960s and the New Black Renaissance of the 1990s.
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